导读:今天讲解《行会2威尼斯秘籍》相关内容,本文来自网络,不代表恒世游戏教程立场,如有兴趣可以收藏本网站!
本文目录一览:
- 1、 行会2:威尼斯——求偶攻略
- 2、 行会2威尼斯
行会2:威尼斯——求偶攻略
求爱是否成功看这几个方面你对象的身份(搞掉她的官职)
你对象的身家(绑架了抢钱)
你的类魅力加值(读about
talents什么的)
你们之间的关系(最关键的地方)
加关系的法子有
喷香水 见过你的人都加关系 加多少和你香水质量有关系
送cake,朗诵诗,贿赂,恭维,拥抱,眉来眼去,Kiss
贿赂的CD追最短
但有案底
恭维无开削但关系最少要过半 否则失败掉关系
加多少关系看你马屁拍的好不好
其他无开销的都类似
求爱成功 建立恋人关系后送cake,朗诵诗,贿赂都没用了
这个时候讲感情,恭维,拥抱,眉来眼去,Kiss都加桃心 加多少看人品
多存盘读盘把
不满意当然可以放鸽子
桃心满了可以求婚,如果你出了贵族房
还可以玩玩情人盯悉卜游戏
结婚后会到家里OOXX
就有小孩了
不满意当然也可以离婚- -
小孩能力看父母能力及技能 小凯穗孩上学一次所有能力加1 陆敏当学徒可以改变小孩的职业
如果是学者系的地方当学徒 完了后还有次上大学的机会
在你的家族树中可以改变控制的对象 最多能控制3个人
Ps:当你子又有孙 孙又有子 持续八代之后....
行会2威尼斯
打开文件config.ini把下面的覆盖了
有10亿多
有钱就有经验了嘛
多砍人
多买爵位就ok了
-----------------分界线---------------------
[MOD
//每回合一年,且所有人长一岁。
0:关闭
1:开启
OneYearPerRound
=
1
//是否开启转职菜单。
0:关闭
1:开启
ChangeClassMenu
=
1
//议会执行间隔的年数。0:关闭(无间隔)
n(n>0):
除第一年外,其他每隔n年执行一次。
OfficeSessionDelay
=
1
//医院救济计划
0:关闭
1:开启
(对玩家无效)
Hospital_Succor
=
1
//送货时间
有效范森汪围:
1-24
Hospital_DeliveryTime
=
5
//每天支助多少绷带(n>0)
Hospital_BandagePerRound
=
10
//每天支助多少药瓶(n>0)
Hospital_MedicinePerRound
=
5
//每天支助多少止痛药(n>0)
Hospital_PainKillerPerRound
=
2
//首都的额外津贴,随机赠送某种医疗物品(n>0)
Hospital_CapitalBonus
=
5
[GFX
ScreenWidth=
1024
ScreenHeight=
768
FullScreen
=
1
Contrast
=
1.0
Brightness
=
1.0
此桐仔 BloomEffect
=
0
RangeOfSight
=
35000
SaveMovie
=
0
ScreenShotType
=
"BMP"
//
Distance
of
near
ground
texturing
NearDetailRange
=
9000
//
Range
of
the
near
tree
rendering
NearWoodRange
=
6000
//
Bone
LOD
Distances
BoneLOD_0
=
500.0
BoneLOD_1
=
2000.0
BoneLOD_2
=
6000.0
BoneLOD_3
=
8000.0
//
Render
water
reflection
WaterReflection
=
1
//
Frames
per
second
in
cloth
calculation
ClothFPS
=
20
//
Skips
the
first
n
texture
SkipMipLevel
=
0
//
Probability
for
building
outdoor
lights
to
occur
0-100
OutdoorLights
=
50
//
Enable
or
disable
character
shadows
CharacterShadows
=
0
//
Skips
the
first
n
LOD
for
buildings
SkipBuildingLOD
=
0
//
Triggers
n
Resource
Update
Checks
for
each
frame.
Dev
only
ResourceUpdates
=
0
OverallQuality
=
2
SkipBuildingLOD
=
1
VegetationRange
=
0.5f
轮尺 MipMapLODBias
=
-0.5
OceanShader
=
1
[GAME
//
Use
the
start
menu
(0:no
1:on
(default)
)
UseStartMenu
=
1
//
Use
the
character
creation
(0:no
1:on
(default)
)
UseCharacterCreation
=
1
//
Show
the
splash
screen
at
programm
startup
(0:no
1:on
(default)
)
SplashScreen
=
0
//
Show
Loading
screen
(0:no
1:on
(default)
)
LoadingScreen
=
1
//
enables
measurement
of
rending
performance
-
perfconfig.ini
will
be
used
instead
of
userconfig.ini
-
//
no
gameplay
will
be
possible
MeasureRendering
=
0
//
define
the
campaign
for
use
at
the
start
screens
(menu/splash/charactercreation)
CharacterCreation
=
"_Startup"
//
Language
for
localization
Language
=
"english"
//
cart
size
at
the
beginning
of
the
game
(0:small(default)
1:middle
2:large)
CartSize
=
1
//
CameraIndoorSpeed
:
Set
the
movement
speed
of
the
indoor
camera
//
this
switch
is
for
indoor
scroll-camera-mode
only
CameraIndoorSpeed
=
800
//
CameraDefaultRotate
:
Set
the
default
outdoor
behavior
of
the
camera
//
0
:
rotate
and
act
about
the
viewport
(viewport-camera
mode)
//
1
:
rotate
and
act
about
the
camera
position
(fixed-camera
mode)
CameraDefaultRotate
=
0
//
CameraMinPitch
/
CameraMaxPitch
:
define
the
min
and
max
pitch
for
the
camera
//
this
switch
is
for
fixed
and
viewport-camera
mode
CameraMinPitch
=
25
CameraMaxPitch
=
65
//
CameraMinHeight
/
CameraMaxHeight
:
define
the
min
and
max
height
for
the
camera
//
this
switch
is
for
fixed
and
viewport-camera
mode
CameraMinHeight
=
800
CameraMaxHeight
=
4500
//
CameraStartHeight
:
define
the
start
height
for
the
camera
//
this
switch
is
for
fixed
and
viewport-camera
mode
CameraStartHeight
=
2000
//
CameraFixedMinDistance
/
CameraFixedMaxDistance:
distance
to
viewport
at
minimal/maximal
height
//
this
switch
is
for
fixed-mode
only
CameraFixedMinDistance
=
500
CameraFixedMaxDistance
=
2500
//
CameraCurveFactor
:
modify
the
way
the
camera
change
the
high
between
CameraMinHeight
and
CameraMaxHeight.
//
A
factor
of
1
is
a
linear
interpolation
between
the
point,
a
value
lower
than
1
increases
the
curve
//
this
switch
is
for
fixed-mode
only
CameraCurveFactor
=
0.25
//
CameraFixedHeight
:
Enables
or
disable
fixed
camera
height
over
the
terrain
//
this
switch
is
for
viewport-mode
only
CameraFixedHeight
=
0
//
Offset
(over
ground)
to
which
the
camera
looks
//
this
switch
is
for
viewport-mode
only
CameraViewHeight
=
180
//
CameraViewOffset
:
set's
a
distance
offset
to
the
viewport-object
//
this
switch
is
for
viewport-mode
only
CameraViewOffset
=
100
CameraSteps
=
12
CameraMinSpeed
=
2
CameraMaxSpeed
=
10
CameraMouseZoomY
=
10
Campaign
=
"_Endless"
[OPTIONS
//
sets
the
playersim
should
always
run
(default
0:
no(1:
on))
AlwaysRun
=
1
//sets
the
camera
scrolling
speed
ScrollSpeed
=
0.5
//sets
the
game
simulation
speed
GameSpeed
=
0.0
//sets
the
mouse
movement
speed
MouseSpeed
=
1.0
//sets
camera
path
length
CameraPath
=
1.0
//enables
mouse
help
MouseHelp
=
1
//enables
tipps
and
tricks
TipsTricks
=
1
//enables
auto
save
AutoSave
=
0
//
distance
of
objects
near
camera
to
begin
fade
out
CameraObjectFade
=
500
MissionDifficulty
=
2.000000
OpponentDifficulty
=
2.000000
PlayerCount
=
6.000000
[UserConfig
m_Gender
=
1.000000
[SFX
NoSound
=
0
master_volume=1.0
athmo_music_volume=0.35
athmo_sfx_volume=0.6
speech_volume=1.0
music_prob=1.0
[GUI
//
dialog
speed
in
seconds
per
char
(0.05
(default))
DialogSpeed
=
0.05
//
minimal
dialog
time,
a
dialog
will
at
least
display
for
this
timespan
MinDialogTime
=
2.0
//
dialog
speed
modifier
for
interactions,
will
be
multiplicated
with
the
dialog
speed
and
the
min
dialog
time(4
(default))
InteractiveDialogSpeedModifier
=
4
BorderScrolling
=
1
ScrollSpeed
=
0.5
//
enables/disables
dynamic
measure
group
button
behavior
(0:
disabled
(default),
1:
enabled)
DynamicMeasures
=
0
[INIT-PLAYER-0
HasResidence
=
3
Workshops
=
3
Money
=
999999999
Married
=
3
[INIT-AI-0
InitDelay
=
0
WaitForPlayer
=
1
HasResidence
=
1
Workshops
=
1
Money
=
1
Married
=
0
[INIT-PLAYER-1
HasResidence
=
1
Workshops
=
0
Money
=
6000
Married
=
0
[INIT-AI-1
InitDelay
=
0
WaitForPlayer
=
1
HasResidence
=
1
Workshops
=
1
Money
=
4000
Married
=
0
[INIT-PLAYER-2
HasResidence
=
1
Workshops
=
0
Money
=
1
Married
=
0
[INIT-AI-2
InitDelay
=
0
HasResidence
=
1
Workshops
=
1
Money
=
1
Married
=
0
[INIT-PLAYER-3
HasResidence
=
1
Workshops
=
0
Money
=
3000
Married
=
0
[INIT-AI-3
InitDelay
=
0
HasResidence
=
1
Workshops
=
2
Money
=
5000
Married
=
1
[INIT-PLAYER-4
HasResidence
=
1
Workshops
=
0
Money
=
2500
Married
=
0
[INIT-AI-4
InitDelay
=
0
HasResidence
=
1
Workshops
=
2
Money
=
6000
Married
=
1
Childs
=
2
[ENDLESS
World="addon.wld"
[NETWORK
//
ATTENTION:
this
settings
are
only
valid,
if
you
have
selected
"_Network"
as
campaign
World="addon.wld"
//Specifies
whether
the
synclogger
is
used
when
playing
a
multiplayer
game
UseSyncLogger
=
1
//specifies
whether
sync
errors
are
fatal
AsyncFatal
=
1
NAT="85.214.65.50:15666"
行会2威尼斯秘籍,图片源自网络图文无关
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